Game Studies & Design Minor

for the Undergraduate Minor in Game Studies & Design


The Game Studies & Design Minor is intended to foster critical skills in academic game studies, and technical skills in game design. The minor will serve undergraduates who are interested in the study and design of games, gaming, game design and the digital, extended and virtual reality (XR/VR) and artificial intelligence (AI) technologies involved with the crafting of interactive systems and interfaces relevant to the game, film, education, and media industries, as well as a range of other emerging professions. Through this minor, students will learn to think critically about the history, cultural meaning, social impact, ethics, and increasingly significant role of games, gaming, and interactive media in a diverse society; they will develop the logical, algorithmic, narrative, and design capacities needed to make games, interactive narratives, and simulations; and they will become prepared for graduate work, if desired, on a path to pursuing a career in the game industry or in academic game studies research.

for the Undergraduate Minor in Game Studies & Design


The program requires 18 credit hours of undergraduate coursework, for which students must complete 9 credit hours of foundational coursework, and 9 credit hours of elective coursework.

Core Required Foundational Courses
Introduction to Game Studies and Design
A minimum of one 100-200 level historical/social perspectives course.
Choose from the following:
Introduction to the Videogame Industry
Social History of Games and Gaming
Let’s Play: Understanding the Role of Play in Life and Art
A minimum of one 100-200 level introductory game design course.
Choose from the following:
The Basics of Game Design
Introduction to Digital Learning Environments
Electives
Students must choose a minimum of three elective courses, at least 2 at the 300-400 level, from the lists below.

Electives from the College of Applied Health Sciences

COMMUNITY HEALTH
CHLH 4413 or 4
KINESIOLOGY
KIN 3463
KIN 3693
KIN 4423 or 4
KIN 4743 or 4
RECREATION, SPORT AND TOURISM
RST 199Undergraduate Open Seminar (Section ESF only)1 to 5

Electives from the College of Education

CURRICULUM & INSTRUCTION
CI 210Introduction to Digital Learning Environments (Can only be used for either a foundational required course OR an elective course, but not both)3
CI 437Educational Game Design3 or 4
CI 4393 or 4
CI 483Computer Systems for CS Teachers2
CI 499Issues and Development in Education (Sections "Attention Learning & Tech" and "Technology Apps for Teachers" only)2 to 4

Electives from the College of Fine & Applied Arts

FINE & APPLIED ARTS
FAA 499Special Topics (Section "Escape Rooms as Interactive Theatre" only)0 to 4
ART
ART 310Design Thinking3
ART 350Writing with Video3
ART 499Special Topics in Art1 to 4
ARTD 318Interaction Design2
ARTD 418Advanced Interaction Design3
ARTD 451Ethics of a Designer in a Global Economy4
ARTD 499Special Topics in Design1 to 4
ARTJ 301Manga: The Art of Image and Word3
ARTJ 302Intro to Japanese Animation3
ARTS 320Fashion and Textiles Design3
ARTS 340The Art of 3D Imaging3
ARTS 444Interaction II3 or 4
ARTS 445Special Topics in New Media3 or 4
ARTS 499Special Topics in Studio Art1 to 4
DANCE
DANC 256Choreographic Laboratory I (Section JT only)1
DANC 330Dance Documentation1
DANC 405Social Impact through Motion/Media Arts + Technology3
DANC 465Screendance3
MUSIC
MUS 209Musical Acoustics (Acoustics for Musicians)3
MUS 407Elect Music Techniques I3
MUS 409Elec Music Techniques II2
MUS 499Proseminar in Music (Sections "Audio Coding with SuperCollider", "Audio Recording Techniques I", and "Critical Audio Listening for Audio Engineers" only)0 to 4
THEATRE
THEA 409Stage Management Workshop3 or 4
THEA 410Dramaturgs Workshop3 or 4
THEA 411Playwrights' Workshop3
THEA 418Devising Social Issues Theatre3 or 4
THEA 426History of Decor3
THEA 427Scenic Painting I3
THEA 428Scenic Painting II3
THEA 445Costume History I3
THEA 448Costume Crafts3
THEA 453Introduction to Theatre Sound3
THEA 455Sound Design II3
THEA 456Properties Design3
THEA 461Introduction to Media Design3 or 4

Electives from the Grainger College of Engineering

COMPUTER SCIENCE
CS 415Game Development3 or 4
CS 418Interactive Computer Graphics3 or 4
CS 419Production Computer Graphics3 or 4

Electives from the School of Information Sciences

GAME STUDIES & DESIGN
GSD 399Advanced Individual Study0 to 3
GSD 403An Introduction to Top Down Video Game Design3
GSD 405Introduction to the Video Game Development Process3
GSD 409Design & Programming of Narrative Games & Simulations3 or 4
INFORMATICS
INFO 303Writing Across Media3
INFO 416Makerspace: Game Studies3 or 4
INFO 418Makerspace: Escape Rooms3 or 4
INFO 424Musical Informatics3 or 4
INFO 448Computer Music3 or 4
INFORMATION SCIENCES
IS 142Social History of Games and Gaming3
IS 145Mapping Inequalities3
IS 357Introduction to Data Storytelling3
IS 410Storytelling2 to 4
IS 426Museum Informatics4
IS 436Playful Design Methods3 or 4

Electives from the College of Liberal Arts & Sciences

ENGLISH
ENGL 253Topics in Literature and New Media3
ENGL 277Gender in Gaming3
ENGL 396English Honors Seminar (Section "Games Telling Stories" only)3

Electives from the College of Media

ADVERTISING
ADV 390Content Creation3
JOURNALISM
JOUR 101Interactive Media & You3
JOUR 430Augmented and Virtual Reality3 or 4
JOUR 460Special Topics (Section "Basic Video Production" only)1 to 4
MEDIA AND CINEMA STUDIES
MACS 323Studies Film/Media Production1 to 3
MACS 326New Media, Culture & Society3
MACS 370Cinematography and Sound Design4
MACS 371Editing and Post-production for Cinema4
MACS 372Screenwriting3
MACS 480Advanced Filmmaking3
MACS 481Advanced Filmmaking Studio3
MACS 485Making Video Essays3 or 4
MACS 496Advanced Media/Cinema Topics (Sections "Collaboration in Interactive and Immersive Media" and "Advanced Media Practicum" only)3 or 4
MINIMUM TOTAL HOURS18

for the Undergraduate Minor in Game Studies & Design


After completing requirements for the degree, students should be able to:

  1. Think critically about the history, cultural meaning, social impact, ethical issues, and increasingly significant role of games, gaming, and interactive media in a diverse society.
  2. Understand the basic principles of game design as distinct from other design traditions
  3. Apply the logical thinking skills (computational, algorithmic, or narrative-based) sufficient to create a design document and to prototype a game, or game-like app or simulation.
     

for the Undergraduate Minor in Game Studies & Design


Contact: Katryna Starks  PH: (217) 333-5518
Game Studies & Design Minor website
Email: game-studies@illinois.edu